V edition of the open, free conference
dedicated to IT themes
18th of November 2017, Gliwice

Software Architecture

Microservices, Command Query Responsibility Segregation, Ports and Adapters, Event Sourcing, Domain Driven Design, Test Driven Design, Event Driven Architecture, Clean Code and many more! Find out how to build great software while listening to war stories provided to you directly from a battlefield.

GameDev

Nowadays, video games are becoming more advanced and complex, so how can we keep up with them? What can we do to understand the process of their development? Within this pathway, we offer an enjoyable way of delving into secrets of creating these incredible virtual means of entertainment.

Software Craftsmanship

On this track you can listen about everything connected to personal development, Software Craftsmanship movement, Agile, Scrum, Kanban, modern project management methods like Management 3.0, how to be great at every job interview and finally which next move you should do with your career.
See relation from
fourth edition!
And what this year? 

We will listen to

Mateusz Osuch (Vile Monarch)

IT vs Gamedev Beat’em Up

How much is the business software development different from creating a game? Are these two fields distinct or rather they are the two sides of the same coin? The lecture will approach the problem …

IT vs Gamedev Beat’em Up

How much is the business software development different from creating a game? Are these two fields distinct or rather they are the two sides of the same coin? The lecture will approach the problem starting with the nature of these specific domains. Further on an analysis of the production cycle will be carried out, starting from designing, including implementation, testing, up to the shipping of the final product, focusing on the domain’s specific problems. The conclusion will consist of a short comparison of the culture and conditions of work in these two industries.

  Language: Polish
  Level: 
Monika Januszek (SAP Hybris)

How do you know your tests are good?

If you are one of those developers who write tests because they find them useful and you would like to improve, this presentation is for you. If you are one of those who get irritated by tests or …

How do you know your tests are good?

If you are one of those developers who write tests because they find them useful and you would like to improve, this presentation is for you.
If you are one of those who get irritated by tests or who considers tests a hindrance in your work, this presentation is also for you.
I will speak about how you can understand if your tests bring any value and how you can write tests that bring just the value you need.
I will present test design techniques basing on real-life example instead of academic explanations.
You will learn how to turn tests from annoying duty to a meaningful part of your work.
 

  Language: Polish
  Level: 
Karol Lasończyk (Nordic Semiconductor)

The story of one repository

The project itself sprouts from the idea to later become a full-fledged product. What we have is an idea, an action plan, an architecture. We can start developing. However, in this whole chaotic …

The story of one repository

The project itself sprouts from the idea to later become a full-fledged product. What we have is an idea, an action plan, an architecture. We can start developing. However, in this whole chaotic race, it is easy to forget the details which are essential for a good project. One of them is good repository workflow.
During my talk, I will show you how to organize such a repository workflow. Everything I will present is based on a real repository of the ‘nrfx’ project. In this case, the repository based on Git, but the process can be used almost everywhere. We will start from creating a plan, then we will discuss various suitable solutions, and finally, we will end up with a real project. You will learn why you should treat Git seriously and what benefits it can bring you. Pure commits, clean history. Transparency. Let's get started!

  Language: Polish
  Level: 
Paweł Gajda (Carbon Studio)

The Unsolved Challenge of VR Locomotion

Inventing a perfect locomotion solution is the holy grail of virtual reality and a subject of a heated debate. In the face of VR sickness, many developers decide to play it safe and avoid FPS-style …

The Unsolved Challenge of VR Locomotion

Inventing a perfect locomotion solution is the holy grail of virtual reality and a subject of a heated debate. In the face of VR sickness, many developers decide to play it safe and avoid FPS-style free movement, which is less engaging for some, but makes the experience more bearable for others. It reminds that finding a perfect balance between immersion and comfort is the key aspect of VR locomotion. This speech outlines possible movement schemes along with their pros and cons, and presents practical examples of how to use potential limitations to developers’ advantage.

  Language: Polish
  Level: 
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